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CS 476: Computer Graphics - Object First Perspective/Viewing Exercise 1 (1.5 pts)
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Exercise Info

Goals

  1. Explore parts of the object-first pipeline in code
  2. Implement orthonormal projection matrices

Instructions

Fill in the projection matrix to perform an orthonormal projection, taking into consideration the provided near/far, top/bottom, and left/right clip planes.

The Ursinus-WebIDE by Chris Tralie (opens in new tab) and Bill Mongan (opens in new tab)

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Ln 1, Col 1