CS274: Computer Architecture - MIPS Conditionals

Activity Goals

The goals of this activity are:
  1. To implement if and else statements using MIPS assembly.

The Activity

Directions

Consider the activity models and answer the questions provided. First reflect on these questions on your own briefly, before discussing and comparing your thoughts with your group. Appoint one member of your group to discuss your findings with the class, and the rest of the group should help that member prepare their response. Answer each question individually from the activity, and compare with your group to prepare for our whole-class discussion. After class, think about the questions in the reflective prompt and respond to those individually in your notebook. Report out on areas of disagreement or items for which you and your group identified alternative approaches. Write down and report out questions you encountered along the way for group discussion.

Model 1: An if/else statement in MIPS

Questions

  1. Translate the above code into a C, Java, or Python program. What does it do?
  2. What would happen if the j exit line was omitted?
  3. How would you modify this program to print the secret number using a syscall?
  4. Translate the beq instruction to machine language.
  5. Translate the j instruction to machine language.
  6. What is the farthest you can move the program counter with a branch instruction? How about a jump instruction?
  7. Suppose you wanted to jump to a location that caused the upper four bits of the program counter to be modified. Using a combination of branch and jump instructions, perform this jump.

Model 2: Implementing MIPS Conditionals

Questions

  1. Translate the above C code into a MIPS assembly program

Model 3: Key Formulas and Concepts Recap

A one-page summary of conditionals in MIPS.

Translation patterns for every comparison (note the trick: to run the body when a condition holds, branch away on its opposite!):

C condition MIPS to skip the body when false Why
if (a == b) bne $t0, $t1, skip Branch away on the opposite: not-equal
if (a != b) beq $t0, $t1, skip Branch away on equal
if (a < b) slt $at, $t0, $t1 then beq $at, $zero, skip $at = 1 if a < b; skip when it is 0 (i.e. a >= b)
if (a >= b) slt $at, $t0, $t1 then bne $at, $zero, skip Skip when a < b is true
if (a > b) slt $at, $t1, $t0 then beq $at, $zero, skip a > b is the same as b < a: swap the operands
if (a < 100) slti $at, $t0, 100 then beq $at, $zero, skip Comparing against a constant uses slti

The if/else skeleton (compare with the C on the left):

C                              MIPS
---------------------          ----------------------------------
if (a == b) {                      bne  $t0, $t1, else_part
    /* then code */                # ... then code ...
} else {                           j    endif
    /* else code */            else_part:
}                                  # ... else code ...
/* after */                    endif:
                                   # ... after ...

Concrete micro-example: with $t0 = 7 and $t1 = 7, bne is not taken (7 == 7), the then-code runs, and j endif hops over the else-code. With $t0 = 3, bne is taken and only the else-code runs. Forgetting the j endif would run both bodies!

Glossary:

Term One-line definition
Branch A conditional change of the PC (beq, bne), reaching PC-relative targets within +/- 32K words.
Jump An unconditional change of the PC (j), reaching anywhere in the current 256 MB region.
Label A named address used as a branch or jump target; the assembler computes the offset for you.
Fall through What happens when a branch is not taken: execution continues with the next instruction.
slt / slti Set-if-less-than: writes 1 or 0 to a register, turning a comparison into data a branch can test.
$at The assembler temporary register (1), reserved for pseudoinstruction expansions like blt.
Pseudoinstruction blt $t0, $t1, L is really slt $at, $t0, $t1 + bne $at, $zero, L.
Branch inversion The compiler's habit of branching on the opposite condition to skip the body.

Submission

I encourage you to submit your answers to the questions (and ask your own questions!) using the Class Activity Questions discussion board. You may also respond to questions or comments made by others, or ask follow-up questions there. Answer any reflective prompt questions in the Reflective Journal section of your OneNote Classroom personal section. You can find the link to the class notebook on the syllabus.